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Sky Dolly 4.7/5

Sky Dolly records and replays your flights. The flight data ("simulation variables") is automatically persisted in a logbook which allows you to sort and filter your recorded flights. Various import and export formats such as GPX, KML, JSON or IGC ("international gliding organisation")...

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Sky Dolly - The Black Sheep for your Flight Recordings

About

Sky Dolly records and replays simulation variables such as the aircraft position and attitute and basic flight controls such as rudder, ailerons, elevators, flaps and gear position. The record frequency can be specified (and even changed during recording), in order to minimise the amount of recorded data. An "auto" sample rate records values as they become available (for each "simulated frame" event). The replay speed ("slow motion", "timelapse") can also be adjusted.

This external application connects with the flight simulator via the SimConnect API, a standard API introduced with FSX back in the days.

Smooth Replay

Note that thanks to an interpolation algorithm even low sampling rates such as 1 Hz result in smooth replay, especially for airliners. For "acrobatic flying" the "auto" sample rate is recommended, in order to accurately capture every flight maneuver.

Formation Flights

Sky Dolly can replay flights with multiple aircraft ("formation"). The number of aircraft is technically unlimited, but possibly limited by CPU, RAM and especially your patience. But flights with 30+ aircraft do not seem to slow down the system.

During recording the previously recorded aircraft are replayed - so you know exactly where your aircraft is in relation to the formation flight.

"Multiplayer formation flights" are supported by adding the imported CSV aircraft data to an existing flight. Each aircraft can then manually synchronised (depending on when each pilot hit the "Record" button) with the other aircraft, by adding or subtracting a time offset.

Import & Export Plugins

Various file formats can be imported or exported:

  • CSV (import & export, including formats from flightradar24.com and Flight Recorder and a simple "position & attitude" format)
  • IGC (International Gliding Commission - import & export)
  • KLM (import for flightaware.com, flightradar24.com and generic KML, Google Earth export)
  • GPX (import and export of the GPS exchange format)
  • JSON (GeoJSON export)

Preview Release

Note that this is an early pre-release version 0.12. While it should run stable and all its present features should work as intended it is far from feature complete. Release 0.12 provides a new module plugin architecture and a new Location module that allows to capture and teleport to locations. Coordinates can also be copy & pasted (with CTRL + V) into the Location module table.

Database Backup and Optimisation

Database backups can be automatically scheduled (once per month, once per week, never, ...) and are done after exiting the Sky Dolly application (where they may also be skipped). Before migration an update is also done. All backup options are now in the File | Logbook Settings... dialog.

By default the backup databases will be located in the same folder as the original "logbook", in a "Backups" subfolder, but can be changed when the Backup dialog shows up.

As flights are recorded and deleted the database file may grow considerably. Unused file space will be reclaimed at some point (by SQLite), but in case many flights have been deleted the database file can be optimised, by the "Optimise" command located in the File menu.

Earlier Releases

In case you want to still use the previous Sky Dolly versions (e.g. 0.10 or 0.11) you may download all previous releases from the github release page (the ZIP archives are identical to the one available here).

Source Code

The source code may be found at:

  https://github.com/till213/SkyDolly

Additional usage information (README) and a complete CHANGELOG is also available in the github.com source repository. You may want to compute the SHA-256 checksum of your downloaded ZIP archive and compare it against the SHA-256 checksums published on github.com, to verify the file integrity of your downloaded copy.

Reporting Problems

Problems can be reported here:

  https://github.com/till213/SkyDolly/issues

A free github.com account is required though. "Small issues" may also be mentioned in the comment section below.

Installation

  • Unzip the ZIP archive to any location of your choice
  • Run SkyDolly.exe
  • Optional: you may associate Sky Dolly "logbooks" (files with the extension *.sdlog) with the Sky Dolly application:
    • in File Explorer: right-click on the logbook file and choose "Open with..."
    • Select the SkyDolly.exe application
    • Make sure to enable the "Always open with..." checkbox
    • The default logbook is located at: "c:\Users\[Your Username]\Documents\Sky Dolly\"
    • One the *.sdlog files are "associated" with Sky Dolly you can double-click on those files and a new Sky Dolly instance will start and open the selected logbook

Basic Usage

  • Start a flight in Flight Simulator 2020
  • In Sky Dolly, press the "Record" (key R) button
  • Stop the recording (either hit key R again, or ESC for "stop")
  • Press the "Play" button (spacebar)
  • Seek the play position (left and right arrow keys, page up/page down keys)
  • Adjust recording sample rates in the settings menu (also during recording)
  • Show flight information (key F)
    • Hint: press the same key F again to close the flight information dialog
  • Show the recorded "simulation variables" (key V)
    • Same here: press key V again to close the simulation variables dialog
  • Minimise the user interface (key M)
    • Hint: Before you minimise the user interface you may also want to hide the replay speed group, in the View menu
    • As the "minimal UI" as a "fixed layout" the replay speed group currently cannot be shown/hidden once in this "minimal UI" mode
  • Switch between the various modules with the function keys (F1, F2, F3, ...).
Load a Flight
  • Select the desired flight in the logbook
  • Press the "Load" button (or double-click the row)
  • Note: double-clicking its "Title" column will edit the title
Add Aircraft to Existing Flight ("Formation Flying")
  • Switch to the Formation module (press F2)
  • For each aircraft to be recorded press the "Record" button (press R): the plus (+) sign in the button icon indicates that aircraft will be added to the existing flight
  • That's it!

Note again that the existing aircraft will be replayed during recording, so you know exactly where to fly ;)

  • To start a new flight simply switch back to the Logbook module (press F1) and press the record button

You may optionally load an existing flight in the Logbook module before switching to the Formation module. Once all aircraft have been added start replay, pause and seek in the timeline as usual.

  • Aircraft may be deleted from a flight (but which keeps at least one aircraft)
  • The last recorded aircraft becomes the "user aircraft" (the one being followed with the camera in MSFS)
  • Before adding a new aircraft you may set its position relative to the current "user aircraft"
  • You may switch the "user aircraft" at any time - also during replay!
  • Want to fly for yourself together with the formation? Simply select the "Take control" option in order to take control of the recorded user aircraft. Or choose the "Fly with Formation" to join the formation with the currently loaded user aircraft (so you can also join "single aircraft formations" in an ad-hoc manner).
Recommendations
  • Disable "crash detection" and "engine/stress failure" options in Flight Simulator 2020 for replay

Known Issues

Import
  • Flights imported from flightaware.com (KML) or flightradar24.com (CSV, KML) often have altitudes not aligned with the MSFS scenery, so aircraft either are below or above the runway when taking off or landing. This is still an open issue and not yet addressed by the most recent v0.12.0 release, but it will be addressed together with extended "flight augmentation" in an upcoming release ("still on the roadmap")
  • In general while error handling of mal-formed imort files is in place the actual error messages are extremly "generic": "File could not be imported". More detailed error messages may be added in a future update, but for now:
    • Make sure that you have selected the proper "flavour" (data source) for a given format
    • For instance depending on whether a KML file comes from flightaware.com or flightradar24.com the position data is stored in different "KML elements"
    • The generic KML format tries to find a "track" element, but if no such track element is present then the same generic "File could not be imported" error message will be shown (for now)
    • In general: if no "position data" (latitude, longitude, optionally altitude) could be found the generic error message will be shown (and also if a "parser error" due to a malformed document is encountered, e.g. an expected number is not in the expected format etc.)

Lue lisää

replay recorder flightpath kml igc csv logbook gpx geojson


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  • Päätiedosto
    0.12.0 July 28, 2022 - 28.33 MB
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Steeler

10,670 | VIII Captain

Yhteensopivuus Sim Update 9
Subscribers 449
Luokka Applications
Ensimmäinen versio julkaistu February 28, 2021
Viimeksi päivitetty 0.12.0 — July 28, 2022
Luokitus 4.7/5.0 — Loistava!
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363 Kommentit
Selaa kommentteja
Näyttöön tulee enintään 35 tulosta.
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JJFLIGHT

2 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

1. Is the cause of JITTER related to the CPU allocation of the SimConnect API? Can JITTER be reduced by upgrading PC specifications?

2. The formation flight function is great, but it is difficult to fly the aircraft every time when making a cinematic video. (In other words, Only one flight. The flight record data is duplicated by multiple squadrons.) Can you make an aircraft cloning function (relocated copy only) for us?

Thanks again for creating such a great program.

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xMIGHTYx

3 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

amazing, very easy to use, thats what ive been looking for

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Toneking77

7 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Thank you very much! Is working really well for me. Great job!

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Steeler 7 day(s) ago

  • Vastaa

I am glad that you enjoy Sky Dolly 😊

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epgd

9 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

First of all... thank you for this simple and superb replay... You made it 1000% better than whole Asobo... echh,

One question - is it possible to make it usable in VR mode - I mean controls to see in VR - like progress bar, play, stop, rewind etc - just simple buttons ....

brds and waiting for next version..

Martin

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Steeler 7 day(s) ago

  • Vastaa

All I can say is this for the moment:

https://github.com/till213/SkyDolly/tree/feature-webui/WebUI/till213-panel-skydolly

(That's on a "webui" feature branch and hence not yet available on the main branch 😉)

When will it be available? Eventually 😉

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epgd 4 day(s) ago

  • Vastaa
This is exactly what we need 😊 !!!
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BlackFalco

15 day(s) ago
  • Vastaa Kopioi linkki

I don't think it's addon fault, probably it's me missin something, basically all I would like to do is to first record a flight and then generate an AI plane that follows the other previous plane flight sequence, don't know if I'm clear enough.....I'll try and try again, if anyone could help please much appreciated! Thanks, BlackFalco.

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Steeler 14 day(s) ago

  • Vastaa

Sky Dolly does not control AI planes in the sense that they „follow you in an intelligent manner“ (autonomously).

Instead the Formation module allows you to record each aircraft individually, while flying with the (already recorded) aircraft.

You may also choose to „take control“ of one of those recorded formation aircraft, or simply „fly with“ the formation with your current user sircraft.

or simply put: you can follow (recorded) AI aircraft, but they don‘t follow you.

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BlackFalco 14 day(s) ago

  • Vastaa

Steeler I've sent you a private message ! It could be a starting point to improve the addon and the experience for others! 😉

EDIT : Here's the message I've sent you btw ( make sure to check messages since i've also sent you a picture of what actually happens in game )

"Ok there are. I have run some tests with multiple planes (I fly mainly with military fighters here in the simulator) and I have come to these conclusions: it seems that for some strange reason "sky dolly" when it comes to recording a formation flight makes the first plane "spawn" with the "standard" factory settings, I will try to explain myself better so that you can understand me: I tried to record the F - 18 super warrior, IMPOSSIBLE TO DO IT. For the simple reason that when you try to start the formation the F-18 ALWAYS has the stunt smoke lit as if Sky Dolly were starting it as "standard" when starting the formation. Similar thing happens with the F-16 of SC Design. That is when you start the recording to make the flight in formation the F-16 appears with all the tanks of fuel (aesthetically ugly lol).And obviously they cannot be removed because they are part of the first recorded flight. I am sending you a screenshot to make you understand better: I recorded the first part of the formation with the F-16 and I was about to record the second plane of the formation but as you can see the first plane now appears with ALL THE FUEL TANKS and being the F -16 obviously the worst version is the one with all the fuel tanks ahah 😀

Hope that I was able to explain myself, I'll leave a screenshot so you can see 😀

Thank you again!"

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scandinavian941

16 day(s) ago
  • Vastaa Kopioi linkki

worked...not well for me. it doesn't replay engines or flaps cinematic on FBW airliner or A339 ( which i fly mostly), had to do it myself during replay. After 4 or 5 trial flights, the whole sim started to bug, from choosing aircraft and departure on the world map,till in the flight. Not intuitive enough for me. I'll give it 2.5 stars for time and effort trying to make such an interesting mod, but not more as it doesn't work well enough for that.

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Steeler 14 day(s) ago

  • Vastaa

Please refer to the Frequently Asked section on this page: the aircraft that you‘ve mentioned use their own custom simulation logic which is not accessible to third-party apps like Sky Dolly via SimConnect.

All this is covered in the „Simulated Variables“ FAQ and also answered multiple times in previous comments.

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scandinavian941 14 day(s) ago

  • Vastaa

sorry, i didn't think of the FAQ. going to read it asap.

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Steeler 13 day(s) ago

  • Vastaa

Yes, the Frequently Asked section is somewhat easy to miss on this page - but it does exist 😉

In any case yes, this is a known issue with certain 3rd party aircraft (including the Fenix A320). Those aircraft e.g. use their own engine and/or hydraulics system simulation, and they use so-called „local variables“ for this (I am not familiar with the actual SDK related to „aircraft building“ though, so I am just referring to what I have been told). Those „local variables“ are a) specific („non-standard“) to the given aircraft and b) not exposed via the official SimConnect API.

And even if it appears that in some cases the corresponding „simulation variable“ (e.g. „thrust lever position“ or „flaps position“) is actually reported correctly the aircraft simply ignores it during „replay“ (instead it would use its own „local variables“).

I do have an idea though to still make the aircraft react to the recorded „simulation variables“, but whether that‘ll work I can only tell once implemented and tried. That is subject for some future release.

What I can say is this: after having reached some „major goals“ for the „target architecture“ and the most important features in place (there are more that I have in mind though 😉) I will now focus on improving existing functionality for the time being.

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Steeler 13 day(s) ago

  • Vastaa

Oh, and just for the record:

  • API - Application Programming Interface, the „contract“ between some software (typically some „library“ or „web service“ providing certain functionality) and the calling program: „You provide this input and I‘ll provide this result“
  • SDK - Software Developing Kit. Tools and utilities to implement / develop extensions (addons, applications, but here also aircraft, airports, …).
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BlackFalco 13 day(s) ago

  • Vastaa

I had a similar problem but with military fighters. Basically the recoding application make them spawn with a total different pylon settings instead of the one that I recorder. For example, If I record an F-16 with NO fuel tanks and then I PRESS play, the replay is with a F-16 with ALL FUEL TANKS visible...and that's annoying for sure. It's lile if the application Sky Dolly cannot "reproduce" all aircrafts loadouts as they were recorded before. Same thing happens for the F-18, basically if I record a flight with the f-18 and then i press replay, I find a replay of the F-18 with SMOKE ON and cannot turn it off. Something gotta be fixed for sure but let's see with future updates! 😊

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scandinavian941 13 day(s) ago

  • Vastaa

thank you for your prompt replies, and extra infos. I will definitely keep a close and attentive eye on your mod ! I wish you all the best with it !

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Steeler 7 day(s) ago

  • Vastaa

"make them spawn with a total different pylon settings instead of the one that I recorder."

Sky Dolly only records a subset of all "simulation variables":

https://github.com/till213/SkyDolly/blob/main/doc/SkyDolly.simvars

Specifically fuel (weight) is not recorded (yet?). I believe that most third-party aircraft select the external tanks etc. based on the fuel quantity. Is that the case here as well?

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Steeler 7 day(s) ago

  • Vastaa

"I find a replay of the F-18 with SMOKE ON and cannot turn it off."

I have noticed this "smoke on" effect too, but so far only when recording the modded F/A 18 in formation flight (the "AI aircraft" seem to have always "smoke on").

Sky Dolly records the "smoke on" state with the official "SMOKE ON" simulation variable - you can watch the values in the "Simulation Variables" dialog in Sky Dolly (press V). Apparently the F/A 18 "SuperWarrior" mod doesn't react to it too well (?).

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Franco3

16 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

il tuo replay va ancora un pochino a scatti per il resto e' ottimo pratico e veloce

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Steeler 7 day(s) ago

  • Vastaa

Yes, performance during replay is still on my to-do list (including for the "jitter"-effect in formation flights).

Whether those ideas will work I will know once implemented.

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alirayzaw

16 day(s) ago
  • Vastaa Kopioi linkki

I'm having micro stutter during replay, any fix?

ryzen 1800x

1080ti

16gb

sim update 10 beta ...

had it in su9 as well

thnx.

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Steeler 7 day(s) ago

  • Vastaa

Yes, in the upcoming releases I intend to focus on improving existing features, including smoother (potentially!) replay.

In the meantime try the obvious: reduce the graphic quality in MSFS: the more MSFS "has to do with other stuff" (mostly rendering the graphics), the less priority does the SimConnect API seem to get (and the more "jittery" the replay will be, especially close above ground).

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TakeToTheSkies

19 day(s) ago
  • Vastaa Kopioi linkki

I know this is a replay tool, but are there ways you can add in more camera options with replaying for like nice cinematic camera options so it would make it a lot easier when creating cinematics?

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Steeler 19 day(s) ago

  • Vastaa

„I know this is a replay tool…“ - no, no, no, you are absolutely right: „Dolly“ (besides being the name of some famous sheep) does have a very specific meaning in the filming industry. And it was my full intention from the very beginning to also bring camera control / movements into Sky Dolly (hence its name).

Unfortunately the current SimConnect API - for MSFS, to be specific - does not give access to the camera position just yet (to place it at a given position relative to the aircraft, for instance).

But I hope that there is more to come…

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TakeToTheSkies 18 day(s) ago

  • Vastaa

yea because I am really hoping for a really good payware camera addon that provides a huge amount of cinematic camera movements like x camera from x plane 11

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RGP1942

20 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Steeler,

There really is a need to be able to play and pause Sky Dolly when making videos, when SD does not have focus (is not on top). I have spent two days trying to dummy this up with hotkey/macro type utilities, with no success. I am begging you to add a hotkey to SD for play and pause that work when MSFS does not have focus. Alternately add an option for SD to automatically minimize when play/space is pressed. This will really enhance SD for creating videos. I asked for this once before and you said it's against Windows standards. I say ignore that and give us this functionality. Thank you very much! -=Roy=-

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Steeler 7 day(s) ago

  • Vastaa

I do have some ideas how to make Sky Dolly controllable from within MSFS itself. How exactly will remain to be seen.

But for a sneak preview:

https://github.com/till213/SkyDolly/tree/feature-webui/WebUI/till213-panel-skydolly

😉

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chris256

25 day(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

This is a brilliant piece of software which has transformed my enjoyment of MSFS. Thanks a million!

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Steeler 23 day(s) ago

  • Vastaa

Hello,

Well, thank you very much for using and enjoying Sky Dolly. I am glad I could enrich your experience with MSFS. Having "happy users" is the best reward 😊

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chris256 8 day(s) ago

  • Vastaa

You did. Still very happy after using for a couple of weeks

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ponny2oo2

29 day(s) ago
  • Vastaa Kopioi linkki

I wish a replay software could record multiplayer group flights

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Steeler 27 day(s) ago

  • Vastaa

Unfortunately the SimConnect API (which is used by third-party apps to communicate with MSFS) doesn‘t provide (yet?) access to actual „multiplayer“ aircraft. You only get access to „AI aircraft“ (including those injected as „real world traffic“).

That means that Sky Dolly can‘t record „multiplayer aircraft“, which would be a nifty feature for „formation flying“.

BUT: if each pilot would record her own track - with their own Sky Dolly instance - and then export the flight as „Sky Dolly CSV“ (which is currently „the most complete format“ which stores the complete set of „simulation variables“) and send that CSV file to the, say, „group leader“ who would then collect all CSV files in a single „import directory“ (of his choice) it would then be possible to import all files at once and „add them to the current flight“. Et voilà: you have the original „formation flight“!

Of course every pilot starts the recording at a (slightly) different point in time: and this is exactly where the „time offset“ in the Formation module lets you adjust those time gaps, for each (imported) aircraft individually.

I know, this sounds like a bit of work. But I plan to at least „automate“ the time offset adjustment with another import/export format.

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ponny2oo2 27 day(s) ago

  • Vastaa

Thanks

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kabouter_plons

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Great replay tool. However, is it possible to customize the shortcuts yourself? I want to use it for video recording but have awkward conflicts with shortcuts from MSFS2020. For example the camera positions which are assigned to CTRL-1..9 and ALT-1..0. I use these shortcuts regularly in MSFS.....

thanks,

Fer

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Steeler 1 month(s) ago

  • Vastaa

No, changing shortcuts is not (yet?) implemented. It would be way down below in the backlog however, as I first intend to improve on existing functionality ("smoothness" of (formation) replay, for once) and add other new functionality - as usual "announced when available" 😉

But thinking about this some more: how do those shortcuts "interfere" with each other at all? Sky Dolly only ever receives keyboard events when the application "has focus", and the same should be true for MSFS. But I will need to confirm this...

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kabouter_plons 30 day(s) ago

  • Vastaa

I have to apologize. You are absolutely right. He has to be on focus and then you really don't have the problem at all. Sorry.

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Steeler 23 day(s) ago

  • Vastaa

Hello,

I was just about to confirm that by now I have actually tried it and it is as you say: each application (MSFS and Sky Dolly) properly receive the "shortcuts" (CTRL + 1 etc.) for as long as they have "focus". Just as expected.

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Maanonu1981

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Amazing work and great addon! I have a problem and I don't know if it's normal. When I load a replay and hit play, the flight starts normally but just repeats the flight path. You don't see how the baggage carousels arrive, nor how the landing gear retracts or how the flaps are deployed. This is so? Or do I have to configure something? thx in advance

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Steeler 1 month(s) ago

  • Vastaa

„AI objects“ such as pushback trucks etc. are not recorded yet. That is something I have already thought about and may look into in the future.

Related to flaps not deploying etc.: read my replies to previous comments with regards to tihird-party aircraft like the Fenix A320 or FBW A320 that come e.g. with custom hydraulic system simulations. There is also a FAQ here on this very page (easy to miss) related to „simulation variables“ and their current limitations. In short: not every third-party aircraft supports them fully, due to custom implementations of various aircraft systems such as the mentioned hydraulic system.

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fly60

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Hi, thanks for a great tool, I use it mainly to watch my landings. However after I land and still on the taxiway, I do the reply as normal. Replay play perfect, but once I go out of SkyDolly my plane just freezes at the spot and will not move any further..is it me?

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Steeler 1 month(s) ago

  • Vastaa

„Freeze“ - this sounds like a bug: Sky Dolly should actually „unfreeze“ the aircraft after replay (the aircraft is indeed „frozen“ during replay, such that the physics simulation doesn‘t try to move it on its own).

A running replay should actually first be automatically stopped when quitting Sky Dolly and hence the aircraft „unfrozen“. I will see whether I can reproduce this.

Note that this „freezing/unfreezing“ may actually get into conflict with other 3rd party addons that try to do the same at the same time (obviously other recording / replay apps, but possibly others).

Anyone else seeing this? How exactly do you exit Sky Dolly? I assume „normally“ via the window „Close“ button or via File | Quit? Does this happen with all aircraft or just a specific one?

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Steeler 1 month(s) ago

  • Vastaa

You may also report this here (free github.com account required):

https://github.com/till213/SkyDolly/issues

Screenshots etc. may be uploaded there, too, and you get automatically informed (via email) about the issue progress.

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fly60 1 month(s) ago

  • Vastaa

Freezing might not be the right word actually..the plane or the sim is not frozen, it just will not move when throttle is applied. However this seem to be a random problem because it only happens occasionally.

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Steeler 1 month(s) ago

  • Vastaa

Well, "freezing" is actually the "technical term" that is used in the SimConnect API indeed 😉

It really means that the aircraft doesn't react to "simulated physics" such as "thrust". And it manifests itself as the aircraft remaining at its current location, unless given explicit new position coordinates (programmatically - which is exactly what happens during replay).

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wrathwithfear 12 day(s) ago

  • Vastaa

I had that happen to me. I get off the brakes after the replay but the brakes are still on even after i turn off the parking brake after the replay, and close the sky dolly. I have to force the plane to move with almost takeoff thrust because of this bug.

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Steeler 7 day(s) ago

  • Vastaa

So are you saying the parking brake is still engaged? Or the "wheel brakes"? Because Sky Dolly records only the later ("left and right brakes"). Might those still be engaged after replay has stopped?

Is this just with a particular (third-party?) aircaft, but also including Microsoft / Asobo aircraft?

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fly60 5 day(s) ago

  • Vastaa

Im using pmdg 737 and this is what happens to me..after I land I stop just off the runway and play the recording a few times. When i finish i exit skydolly and go back into the flightdeck in real time. When I apply some throttle to get moving again the plane will not move..no brakes of any sort are applied..I even increase the throttle up to all the way up,,the plane jerks slightly forward but stays put on the spot.

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yurirosas

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki
the trailer is underrated

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coyoterunning

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Thank you so much for your hard and excellent work. This is one mod I was waiting for. I know you have done a lot, but would it be possible to include a simple tutorial with the main functions? Anyway, thank you again.

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Steeler 1 month(s) ago

  • Vastaa

„Simple tutorial“ - yes, that is what I intend to do - eventually 😉 - in the online manual (which, yes, is currently very much just a „placeholder“ for the actual content that is yet to be written).

But somehow writing code is more fun at the moment than writing manuals (even though I actually like writing documentation).

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henripiccini1954

1 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

Hello there, is there an serious tutorial how to install sky dolly after it is downloaded. I could not find any tutorial on the web. Thus a tutorial that explains how to use it in FS2020 and how to make it pear in FS2020. Thank you, reetings from Brussels Belgium.

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Steeler 1 month(s) ago

  • Vastaa

Well, there are some basic installation and usage instructions in the description (here on this very page), but in essence:

* Unzip the downloaded ZIP archive (to any suitable location of your choice)

* Execute SkyDolly.exe

* Click the record / play buttons etc. (Sky Dolly automatically (re-)connects to a running MSFS instance)

* That‘s it, really 😉

Doesn‘t that work for you?

And yes, the online manual is very much „work in progress“, I am aware of that… (please bear with me 😉)

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robsled

2 month(s) ago
  • Vastaa Kopioi linkki

Loving this. Both the record/replay function but also the download track the reply to fly in formation function. If I could add anything at this point, it would be some way for it do 'roll' to the aircraft being replayed from a downloaded kml track... ie when it detects a heading change it smoothly rolls the aircraft into the turn direction as a function of the track deviation. Awesome work, thanks!!!

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Steeler 2 month(s) ago

  • Vastaa

"ie when it detects a heading change it smoothly rolls the aircraft into the turn direction as a function of the track deviation. Awesome work, thanks!!!"

I am aware that what I call "flight reconstruction" is still in its very infancy. In fact, I had a very interesting discussion a couple of weeks back already with a real-world glider pilot, and he laid out that reconstructing the various accelerations - which in the end define the proper bank angle - isn't that difficult. Well, some Newtonian physics or so, but should be doable even for me 😊

I also do have some other ideas how to "augment" the imported flights, but as usual I announce specific features when they become available (in order to keep "delivery pressure" low and expecations in check). But I can say that import - and export, for that matter - still do have a couple of "to-dos" on their list 😉

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OBP811

2 month(s) ago / Kiitti Steeler
  • Vastaa Kopioi linkki

A really great tool, for which I am willing to donate a fair amount.

Just downloaded the latest version (0.11.1) and diving into the details. My question is: What does the velocity value 'Velocity Y' represent? I expected it to show the true vertical speed, relative to aircraft axis coming from the variable 'VELOCITY BODY Y', but it does not display a meaningfull value throughout the flight when replaying.

Could you please check and clarify what the shown values stand for?

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Steeler 2 month(s) ago

  • Vastaa

Yes, that value indeed corresponds to "Velocity Body Y" (= the simulation variable of the same name). In fact, you can hover the mouse over the fields and the tooltip will reveal the exact "simulation variable" name that is used to retrieve ("recording") and set ("replay") the corresponding "simulation variable".

The value is shown both in knots (converted by Sky Dolly) and in brackets in the default unit, feet / seconds (as reported by MSFS). I just cross-checked with the "Simvar Watcher" example application (downloadable via the "developer mode" in MSFS, in the SDK examples packate) and I get the same values (give or take some slight differences due to different time offsets) for VELOCITY BODY Y (and X and Z) as shown in Sky Dolly, both during recording and replay.

Does that answer the question?




Roadmap
Nämä tuotteet ovat tällä hetkellä listalla ja ne käsitellään pian!
Backlog
Ehdotukset, viat ja ideat tulevaisuutta varten.

  • Version 0.12.0 July 28, 2022

    This release brings the architecture one huge step closer to the final picture: modules are now also implemented as plugins, reducing the memory (RAM) usage even a bit further. The modules are sorted in topological order, based on their defined dependencies (order).

    New features:

    - A new Location module is introduced, allowing to teleport the aircraft to the selected coordinate
    - The current aircraft location can be captured and edited
    - A set of default Locations (currently non-editable by design) is provided
    - GPS coordinates in various formats (decimals, various DMS notations) can be pasted into the Location module with CTRL + V
    - Various attributes such as country and location type can be defined

    A few bug fixes and improvements are also included, also refer to the full https://github.com/till213/SkyDolly/blob/main/CHANGELOG.md. Sky Dolly now also compiles with the Microsoft Visual Studio 2022 compiler and is code-scanned automatically with the Microsoft C++ Code Analysis Action.

  • Version 0.11.1 May 27, 2022

    This release focuses on "quality of life" improvements, both "under the hood" as well as usability and existing feature improvements:

    - A truly minimal user interface mode, configurable in the settings
    - The Formation module features a new Set relative position option which - when unchecked - allows to keep the aircraft to be recorded at its current location
    - Improved AI object resource management, causing less aircraft flickering when e.g. changing the user aircraft in the Formation module
    - Columns in tables can now be moved
    - Less RAM usage, that is resources are released as soon as e.g. a dialog is closed
    - Additional tooltips, consistent dialog titles, alternating table row colours, confirmation dialogs before and after logbook optimisation
    - Architecture / code refactoring

    The newly introduced GeographicLib (third party, open source) converts between WGS84 reference ellipsoid and EGM2008 geoid altitudes ("undulation"), specifically in:

    - The GPX import/export plugins
    - The IGC import/export plugins

    Note that while especially the IGC format specification requires that GNSS altitudes are in relatin to the WGS84 reference ellipsoid not every IGC format may adhere to this specification. That's why for both the IGC and GPX import the altitude conversion is optional.

    Various bug fixes are also included, mostly of "cosmetic nature", but also usability related issues.

    For the complete changelog also refer to: https://github.com/till213/SkyDolly/blob/main/CHANGELOG.md

  • Version 0.10.0 April 09, 2022

    This release further improves the plugin import/export architecture and supports new import/export formats.

    New plugins

    - GeoJSON export, including style properties (interpreted e.g by https://geojson.io)
    - GPX export plugin, including the possibility to export real-world timestamps (useful for GPX "photo tagging" of screenshots taken during flight recording)

    Improvements

    - Import
    * All files (of the same format) can now be imported from the selected directory
    * Imported aircraft can be added to the same (formation) flight, or into distinct flights
    - Export:
    * File existence is now checked before overwriting existing files
    * The entire flight formation may now be exported, into separate files or - if supported - into a single file (e.g. KML and GPX)
    * All export plugins support data resampling (1 Hz, 2 Hz, 5 Hz, original data, ...)
    - The CSV plugin now supports export in [flightradar24.com](https://www.flightradar24.com/) CSV format
    - The IGC plugin now exports "K records" (every 20 seconds), including true heading (HDT) and indicated airspeed (IAS)
    - The KML export plugin does not have any line segment size limitation anymore
    - Miscellaneous
    * Various usability improvements (button shortcuts, consistent title-case for push buttons)
    * Additional selectable aircraft (selectable in file import) from the sim update 7 (F/A 18, PC-6, Pitts Special, NX Cub, Volocity)
    * Initial online help (very much work in progress)

    Bug fixes

    - The flight cereation time is now properly updated upon start of flight recording (not at the end when the flight is persisted)
    - The logbook now properly shows _simulation_ start- and end times (not local times)
    - The IGC export plugin now properly exports _simulation_ timestamps (not local timestamps)

  • Version 0.9.0 February 28, 2022

    This release provides new import and export formats and minor usability improvements.

    - New IGC (International Gliding Commission) export plugin
    - New GPX (GPS exchange format) import plugin
    - The CSV import plugin now also parses Flight Recorder and flightradar24.com CSV files
    - The KML import plugin now also parses flightradar24.com and generic KML files (having at least one <gx:Track> element)
    - The IGC import plugin now detects the "first significant movement" (minimising "erratic movements" on the ground) and turns on/off the engine (propeller) according to the environmental noise level (ENL), given a selectable noise threshold value
    - Import:
    * the aircraft selection is now editable, with autocompletion support
    * the selected aircraft is now stored in the settings
    - Logbook: the default "Delete" key now deletes the selected flight
    - Replay: a "loop replay" toggle option has been added

    Bug fixes:

    - The spoiler position is now properly displayed as percent value (in the simulation variables dialog)
    - The leading and trailing flaps are now positioned with a higher degree of precision, doing away with the "stuttering flaps noise" (especially audible in the A320neo cockpit)

  • Version 0.8.6 February 06, 2022

  • Version 0.8.5 August 18, 2021

    HAPPY BIRTHDAY, FLIGHT SIMULATOR 2020!

    The Flight Simulator 2020 turns one year old.

    - As a present to the community this bug fix release contains a new KML import plugin which allows to import flight data from https://flightaware.com, in order to visualise real-world flights

    This release also fixes the following issues:

    - The dates in the logbook are now properly formated ("localisation"); they are now properly sorted, too
    - The dates in the "date selection widget" are now properly resized according to their content (month names)

Usein kysytyt kysymykset

Kysymyksiä? Löydä ratkaisu täältä.

How do I install Sky Dolly?

The preview versions are provided in a simple ZIP archive for the time being. Simply unzip the archive in a folder of your choice and run the executable SkyDolly.exe.

You may want to create a "desktop shortcut": simply right-click on SkyDolly.exe and choose "Create shortcut". Move the shortcut onto your desktop and/or to the Windows start menu.

How do I replay a recorded flight?

Load the Flight

Sky Dolly automatically stores all recorded flights in the logbook (an SQLite database):

* Select a flight by left-clicking on a row in the logbook table

* Click the "Load" button

* Alternatively double-click on a row (except on the Title column which starts editing the Title of the flight)

The flight is now loaded into memory and is ready for replay.

Replay

In order for Sky Dolly to be able to send ("replay") the recorded "simulation variables" to Flight Simulator 2020 a flight must be already present.

In Flight Simulator 2020

In order to create a new flight in Flight Simulator 2020 follow the usual steps to start a new flight:

* Choose any location on the world map as either departure or arrival (*)

* Choose an aircraft, preferrably the same as with which the original flight has been recorded (**)

* Click the FLY button

* Optional: choose the desired time of day and wheather

(*) The selected location does not matter: the aircraft will be "teleported" to the proper location upon replay

(**) It is technically possibly to replay the flight with any aircraft. Note though that the exact same flight path will be taken (and wheels may seem to be "stuck" in or "float" above the runway, depending on the original aircraft height). So if you record a flight with a Cessna and replay it with an A320neo the flight will be... interesting ;)

The original aircraft with which the flight was recorded is shown in the logbook table as well in the "Flight" (press key F) dialog, under "Aircraft". That "Flight" dialog also shows the initial weather conditions, for information purposes (only).

In Sky Dolly

Now the previously loaded flight can be replayed with Sky Dolly:

* By clicking the "Play" button in Sky Dolly

* Alternatively hit the spacebar or P key

* Hitting the same key again stops the replay

* The key ESC also stops the replay (just as it also stops the recording)

If you want to load another flight simply follow the inital steps above. No need to restart the existing flight in Flight Simulator 2020. Note though that when changing location it may take a while for Flight Simulator to download / update the new terrain data. Graphical glitches are to be expected in this case.

My aircraft crashes during replay - why?

Most aircraft do not like it when they suddenly drop from 20'000 feet altitude right onto the runway upon time slider changes ;)

So it is highly recommended to disable crash, stress & engine damage in Flight Simulator 2020 prior to replay. This is because forces acting on the aircraft are still simulated during replay - and especially also during replay position seeking with the time slider.

So disable the following options in Flight Simulator 2020:

  • Assistance Options / Failure And Damage / Crash Damage -> Disabled
  • Assistance Options / Failure And Damage / Aircraft Stress Damage -> Disabled
  • Assistance Options / Failure And Damage / Engine Stress Damage -> Disabled

 

What are those "simulation variables"?

SimConnect

Sky Dolly - like most other third party applications - communicates with Flight Simulator via the official SimConnect application programming interface (API).

That API gives access to the aircraft state in the form of so-called "simulation variables". Examples of such variables are:

* Latitude / longitude / altitude

* Aircraft attitude (bank, pitch, heading)

* Gear / flaps up/down

A complete (long!) list of simulaton variables is available in the official developer documentation:

https://docs.flightsimulator.com/html/index.htm#t=Programming_Tools%2FSimVars%2FSimulation_Variables.htm

Supported Simulation Variables

In order to keep the required storage space at a minimum and improve performance by minimising the size of the request message sent to Flight Simulator during replay Sky Dolly primarily focuses on variables having the greatest "visual impact". So if a given lever or button activates a visible surface (flaps, ailerons, but also canopy or a landing hook) an attempt to record that variable is made.

Optimised Messages

During replay the previously recorded simulation variables are sent for each "simulated frame" event. In order to optimise performance (fewer messages = less CPU usage) and especially also storage requirements only those variables which have actually changed are recorded and requested during replay.

This is illustrated in the "Simulation Variables" dialog in Sky Dolly (press key V):

* The tabs represent the "simulation variable groups"

* "Inactive" variables - where the value did not change during a certain amount of time - are rendered as disabled text, indicating that they are currently not sent to Flight Simulator 2020 during replay

Note that Sky Dolly applies a clever "seek & search" algorithm which makes sure that all previously set variables are still applied, regardless of when their value has changed last and regardless of the new timeline position which has just been set. Clever :)

Known Limitations

Not all simulation variables are actually "writeable", that is, external applications such as Sky Dolly cannot modify them. Which is a precondition in order to "replay" a given variable.

In addition, not all aircraft honour those simulation variables. That is specifically true for third party aircraft. This is because some aircraft use their own set of (local) variables (for various reasons).

Other aircraft do react to simulation variable changes, but have their own local variable which "counter-acts" against the simulation variable. As Sky Dolly goes a step further - again in order to save on storage space and optimise performance - and only sends variables if their value actually changes such "counter-action" is a problem, as it "nullifies" the effect of the previously set value.

One such example is the "canopy" which either is always closed or opened again, depending on some switch in the cockpit of the given aircraft. In order to override that switch (in effect the corresponding local variable) Sky Dolly offers a "Repeat Values" setting (under File / Settings...), which - if enabled - always send the simulation variable, also if its value does not change.

A320neo (A32NX) by "FlyByWire" (FBW)

Unfortunately one notable example of a 3rd party aircraft which ignores (or "acts weird upon") the official simulation variables is the A320neo (now renamed to A32NX) by "FlyByWire" (FBW), specifically the development version (at the time of this writing). The current 0.6 stable version should still work fine, but the current development version is implementing more and more "custom systems" which do not react upon (or even properly report) the simulation variables, as own internal "local variables" are used to model the various aircraft systems.

Unfortunately that development is "out  of reach" for Sky Dolly, and one shall see whether support for the official "simulation variables" will be (re-)added in future "stable" versions of the A32NX.

Which recording frequency ("sample rate") should I use?

Recording Frequency

Sky Dolly offers the possibility to select the desired recording frequency, or sample rate:

* File / Settings...

* Open the Recording tab

* Set the desired Record Frequency (default: "Auto")

The default setting "Auto" will automatically adjust the recording frequency to the "simulated frame" events, as reported by Flight Simulator 2020. Or in other words: the aircraft state (-> "simulation variables") is sampled every simulated frame.

So why offer the possibility of recording at rates as low as 1 Hz ("one sample per second")? Because the more samples are taken, the more work Flight Simulator 2020 needs to do (to gather the values and send the response messages via the SimConnect adapter to Sky Dolly) and the bigger the storage requirements get.

Interpolation

In any case Sky Dolly always interpolates between the recorded "sample points" with what is known as "cubic spline interpolation" (e.g. refer to https://en.wikipedia.org/wiki/Spline_interpolation as  a good starting point). "Interpolation" basically makes "educated guesses" about values between "known values" ("samples").

However it is intuitively clear that the less data we sample, the less "details" we can capture. When it comes to flying "less details" mostly affects the accuracy of the recorded flight maneuvres: if we only sample at 1 Hz a barrel roll with an (exagerated) roll rate of, say, 2 Hz (two rotations per second!) cannot possibly recorded in an accurate manner!

On the other and airlines which "mostly fly straight lines" and "slow roation movements" may be perfectly captured with a sample rate of 1 Hz only!

The following video illustrates the usage of three different recording rates and compares the results with the original captured video:

https://youtu.be/bfgkY0eXL4w

Recommendation

* When in doubt, use the "Auto" setting: this gives the best accuracy in any case (at the expense of required storage space - CPU usage is only marginally affected)

* When "long flights with airliners" are to be recorded lower the recording rate accordinly - even 1 Hz results in good results

* Note that you can dynamically change the recording rate while recording!

 

How do I manually fly with a formation?

The "Formation" module in Sky Dolly allows you to manually take control of the aircraft and join the formation.

Since Sky Dolly v0.8 there are two "formation replay modes" available, namely:

  • Take control of recorded user aircraft
  • Fly with formation

Both replay modes essentially allow you to manually fly together with the recorded aircraft(s) - the formation. The difference: in the first mode you take control of an already recorded aircraft (the one currently selected as "user aircraft"), whereas in the second "Fly with formation" mode you fly along with your currently "active" (loaded) aircraft. This means that you can also join a "single aircraft" formation (the "Take control" mode on the other hand requires at least two recorded aircraft - otherwise you'll simply fly alone again).

This is how it works in detail:

Take Control of Recorded User Aircraft

  • Load an existing flight (at least two aircraft)
  • Switch to the Formation module (press F2)
  • Select the "Take control of recorded user aircraft" replay mode (combobox bottom right)
  • Select the desired aircraft, by marking it as "User Aircraft" (double-click on the table row, or select the row and press the "Set User Aircraft" button)
  • Press "Play" (key P)

You are now in control of the previously recorded user aircraft.

Note that in this repaly mode you can switch the current "user aircraft" (the "active" aircraft being followed by the camera and being flown with the currently loaded aircraft) at any time, also during replay:

  • Select the aircraft in the table
  • Press the "Set user Aircraft" button
  • Alternatively simply double-click on the aircraft row in the table

Fly with Formation

  • Load an existing flight (at least two aircraft)
  • Switch to the Formation module (press F2)
  • Select the "Fly with formation" replay mode (combobox bottom right)
  • Select the desired user aircraft you wish to fly next to, by marking it as "User Aircraft" (see above)
  • Select the desired starting position, by clicking on one of the aircraft icons in the "Bearing" group box
  • Choose the initial vertical / horizontal distance (which is measured in "multiples of wing spans" of the selected user aircraft
  • Press "Play" (key P)

In both modes you can press the "Pause" button (or key P), which also pauses (technically: "freezes") your own manually flown aircraft. In the "Fly with formation" replay mode you can also re-position your aircraft again while paused, by simply clicking on one of the aircraft icons in the "Bearing" group box again.

Returning to Normal Replay

If you get lost you can simply select the "Formation (normal)" replay mode. This will hand back full control to Sky Dolly, over all recorded aircraft.

Sky Dolly v0.8 allows changing the tail number - but with no visible effect?

Yes, since Sky Dolly v0.8 the tail number of the recorded aircraft can be changed in the Formation module (double-click with the left mouse button on the corresponding table cell to enable edit mode).

However it is correct that this does not yet have a visible impact on the currently loaded flight in FS 2020, for two reasons:

* The tail number of the user aircraft (the one being followed by the camera in FS 2020) does not get updated (unless the flight is restarted in FS 2020)

* "AI aircraft" (in formation flights) show a white empty box instead of the tail number (that is a bug in FS 2020)

But I still decided to make the tail number editable in Sky Dolly, because it may actually work better with future releases of FS 2020.

My aircraft recorded with v0.7 (or earlier) randomly shuts down its engine with v0.8?

Why does the engine shut down?

Sky Dolly v0.8 introduced improved "is the engine running" detection and better "autostart/shutdown" support based on a new "combustion" simulation variable which is now being recorded.

For existing flights recorded with Sky Dolly v0.7 and before this simulation variable is initialised ("migrated") on a "best effort guesstimate", as follows:

  • If the thrust lever is > 0, then the combustion is initialised with 1 ("engine running")
  • If the thrust lever is "fully pulled back" (= 0) then the combustion is initialised with 0 ("engine shutdown")

Of course that implies that the engine - again, for flights recorded with v0.7 and earlier only - is now shutdown whenever the thrust levers are fully pulled back. And started again when the thrust levers are pushed forward again.

For flights recorded with Sky Dolly v0.8 the actual "combustion" value as reported by the flight simulator is recorded.

Note that all engines are started at the same time - including for flights recorded with Sky Dolly v0.8 - as soon as one engine combusts: this is because an "engine autostart" event is sent to flight simulator, which is the equivalent to "CTRL + E".

So while this does not allow a faithful replay of the actual engine startup process (specifically when multiple engines are involved) it should more reliable detect when at least one engine is running. This also works when seeking back and forth in the timeline, so "flying aircraft with dead engines" should now be a thing of the past.

Can I re-enable my engines such that they run constantly during the entire flight?

Yes, but this requires some manual steps which involve "diving into the database" (logbook), using a database browser such as:

https://sqlitebrowser.org/

  • In Sky Dolly it is recommended to first create a backup of your logbook
    • File | Logbook Settings..., choose "Next time, when exiting Sky Dolly"
  • Close Sky Dolly
    • To execute the backup
    • Also in order such that no other transaction is running on the same database while we are modifying the data in the subsequent steps
  • Launch DB Browser for SQLite
  • Open the logbook
    • Set the file filter to "All files"
    • Logbook location, see Files | Logbook Settings... in Sky Dolly
    • Default location: "c:\Users\[Your Username]\Documents\Sky Dolly\Sky Dolly.sdlog"
      • Your backups will by default be in a "Backups" subfolder in that same location
  • In the "Execute SQL" tab copy and paste the following update statement:
    • This will update the "combustion" value of all four engines to 1 ("combusted" = "running") ...
    • ... for the flight given by :id (this placeholder is to be replaced with an actual flight ID, see below)
update engine
set general_engine_combustion1 = 1,
    general_engine_combustion2 = 1,
    general_engine_combustion3 = 1,
    general_engine_combustion4 = 1
where aircraft_id in
(select a.id
 from aircraft a
 join flight f
 on a.flight_id = f.id
 where f.id = :id
);?
  • IMPORTANT: Before you execute this update statement replace the :id (including the colon) with the actual flight ID, e.g. 73
    • The flight IDs are shown in Sky Dolly, in the column "Flight" of the logbook
  • In order to persist the updated data click the "Write changes" button (top-most toolbar)
    • Or execute a commit;

That is it, the engines should now be constantly running for flight 73.


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