Moving boats are good for you. This has been scientifically proven. By scientists.
This is library of 3d model boats that move ready to put into your projects. This is nothing like the Seafront Simulations and Global AI shipping mods as the included routes are nothing more than simple loops.
If you want something fancier then you can create your own routes and place them in them.
This was originally a small bunch of models with hard coded animated paths. They're still in there, but they're now pretty redundant. It's now largely a bunch of scenery object models and simobjects that are placed in worldscripts.
There are now over 200 ships of varying types - cargo, fishing, leisure, naval, workboat, rowing boats and more. Most of these boats have light, wakes, pisspoor smoke effects and are landable if they have a landing pad.
Each watercraft has its own worldscript ready to place but the routes aren't v exciting. Creating more excitement is on you.
There are two items in this download so click again to get the actual package - 'boat-library-moving'
The second bit is for developers with various instructions on how to mess with these in your own projects in a supportive and inclusive atmosphere.
Model credits - Valentina.Canniello, urbanhighenergy, P.F., Piil60, hclakmal519, Giuseppe Spinelli, alask, Yakudami, sergei, aptilla, MilkNAME8, HdlB, Piil60, fan3d, hungry_drifter, Jose da Costa, Db M, rubidu.
Large up to Mamu for making waypoint creation a lot less painful.
V 1.2
Adds a couple of hundred or more moving boats following routes utilising the gift of worldscripts. Also included is a guide on how to do it yourself. The original moving models with hard coded animated paths are still in there for practical, nostalgic, and religious, reasons.
mrodriguez33
superspud author
6 days ago
connomar
After tearing out my thinning hair, I downloaded your fantastic library to see if I could spot what I was doing wrong. Sadly, the answer seems to be SU15 has broken something. The large ships particularly have nothing but wakes. Most of the small boats still work. I tried emptying my Community Folder so only your library was present, but the problem persisted. Please let me know if you have any ideas. I do have the Cache turned on .. just a thought as I'm typing.
Martin
superspud author
22 days ago
fasencio
BRAVOSIX47
superspud author
9 months ago
Flightj
Great addon on, do i have set my boats and ferry to higer values in the MFS settings to make us of this liberary?
superspud author
9 months ago
Alvega
superspud author
10 months ago
magnetic333
Can we technically make certain boats appear or not depending on the weather, for example if it's a storm to avoid small cruising boats?
superspud author
10 months ago
Crash_Murdock
superspud author
11 months ago
Byron76
Thanks in advance.
superspud author
1 years ago
Concordeaa
Are these boats good to go, can i just drop the file into my community folder?
Quassel89
Premium
Works perfectly, looks great
and is a great upgrade for the MSFS.
It is compatible with SU11,
thanks for that
Scooty
Any chances to add wakes to them? I mean, they are moving, right?
😉
superspud author
Too late for these existing ones. They would have to be converted simobjects which means replacing them all so anyone else using this mod in theirs will have all the models disappear.
More importantly - I don't know how to do it.
I may look into it for future additions.
2 years ago
fabs79
Cool idea with the moving boats, we need more animated objects in our scenery to breathe some life into them!
superspud author
Yes. I hope to see these appearing in some more projects.
I'd really like to do some trains. They don't have to cover enormous distances, just move back and forth enough to be noticeable when you fly past.
It might be a long time before they appear officially.
But I've no idea how to get the model path to match elevations in the sim. Or curves if there are several sections of the train now I think about it.
2 years ago
Photosbykev
Really nice work Superspud. Good to see the blender files have been made available as well for other projects
superspud author
Thank you. I hope to see some creative uses.
I should've added how to change the path for those who are unfamiliar with it, but I can't take that much explaining today. Plus there's still enough that's mystifying me.
2 years ago
bstikkel
Thanks for creating this very original library! I even see captains at some of the vessels. About the visibility... Has not this to do with a value that can be set for each object in the sim? The payware addon Vessels Enhanced AI from Seafront Simulations, describes they have improved the visibility distance. So it must be settable in the modelconfiguration from MSFS. Just meant as tip...
Keep enjoying develloping your addon.
superspud author
The sim will only display an object on screen once it reaches a certain percentage of screen space. That can't be adjusted.
You can fool it by adding a giant invisible boxes to force greater visibility, but if there isn't a physical appearance to project you're not going to see it until you're within the visibility parameters no matter what.
I also still can't tell whether the model itself or its path's point of origin decides the visibility. I need to do some more investigating.
Many of them are also not very big anyway. Speedboats in particular seem pretty hopeless. Sailboats are definitely much more visible at distance.
And of course I may well add some much larger ships too.
2 years ago